kodobolt⚡
Hi, I'm Florent. I make small games and experiments as a hobby - twenty years of jams, prototypes, and the occasional release. Come poke around.
Lately: 3D printing and hobby robotics. I also like making things together - if a game-making or crafting session sounds fun, say hi. All skill levels welcome, genuinely.
2024-2026 · The AI-assisted Era
Family as creative leads, AI as force multiplier.


A dance-partner mannequin built with my dad.




Bullet heaven built from my phone using Claude Code.







2016-2023 · The Jam Years
Occasional evening and weekend game dev through the Google years, one jam at a time.




2D platformer where you play a wobbly super hero that changes people's mood by bumping into them.


Jam game where everyone has to move in their stuff all at once.
















2012-2015 · The Indie Experiment
Evening tinkering and solo dev experiments while working as a Gameplay Programmer. Streamed some game dev on Twitch, created Kodobolt.

Weekly game prototypes streamed live on Twitch.

Asymmetric escape game built with work friends: one player sees everything, four see almost nothing.

A Wonderland advisor game with my first commissioned art.

Work-site jam: one player drops tetris blocks, a tiny assassin dodges between them.

Racing game AI for an industry competition.

Lunchtime digital painting studies.



2006-2011 · Origins
Student and early-career experiments: game AI, simulations, tools.

A Starcraft micromanagement bot built with a friend for an academic AI competition.






